![]() ![]() Paced much like its turn-based brethren, Sins of a Solar Empire starts players with an initial planet, a few ships, and a great big (or manageably tiny) galaxy to conquer. And this combination of strategy genres works surprisingly well. Sins has been touted as an “RT4X” game, a mix of the more-familiar RTS and turn-based 4X genres. Well, Sins has finally been released, and I’m happy to say that Sins of a Solar Empire meets and exceeds all my expectations. ![]() And what’s not to be excited about? A RTS/4X hybrid? Galactic space-opera? Almost everything I could want in my game. And each time I encountered some aspect of the developing game, I became more and more excited. I’ve been watching Sins of a Solar Empire for few years now, first reading snippets of news, then following the beta development from the rough early product to the polished final title. It’s always a great pleasure when a game lives up to, and surpasses, its hype. ![]()
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